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BIOL 287
This course is intended to offer Biology students topics or areas of study that are timely and are not offered in the regular course offerings.
HIST 470
This internship is a faculty supervised off-campus experience that relates to history. The off-campus experience must be approved by the chair of the department prior to the beginning of the internship. Off-campus work is supervised jointly by a faculty supervisor and a designated off-campus mentor. After completing the internship, students submit reflective essays regarding the quality of the internship experience and its connections to history. The student is evaluated by the faculty supervisor who may take into consideration the evaluation of the mentor. (The course is taken as credit or no credit.)
HIST 340
This course examines bitter controversies and debates surrounding the stories about the past that shape people’s identities and sense of belonging. It focuses on the relationship between political and cultural struggles of the present and public discourses on the past. We examine case studies from the United States and around the world of conflicting interpretations of the past and their political reverberations.
ACCT 485
This course is an introduction to Data Analytics for Accounting and to the use of QuickBooks Online accounting software. For the QuickBooks part of the course, the topics covered will include accounting transaction posting, banking, inventory, customer and sales transactions, vendor transactions, payroll, and financial report preparation. For the Data Analytics part of the course, the topics covered will include the use of Data Analytics to answer accounting questions; understanding the four types of Data Analytics; and using Excel and Tableau to prepare and analyze different accounting data for visualizations and assignments.
BUSI 100
This course is an introduction to the ever-changing business world. Students will study how the fundamentals of management, marketing, human resources, finance, and entrepreneurship work together in different types of business organizations (e.g., sole proprietorships, partnerships, corporations) to affect change in both the domestic and global environment.
Esport Gaming Management
This minor is intended to prepare students for success in a range of business roles within the Esports and games industry. Upon successful completion of this program, students will have obtained the following skills and proficiencies:
- The ability to successfully manage Esports teams, events and leagues
- An understanding of Marketing, Sales and Distribution processes within the Games Industry
- A basic understanding of the fundamental principles of game design
- The ability to analyze games as technology products, works of art and cultural forces
ESPT 100
Games sit at the intersection of technology, art, and culture, so success within the games industry requires you to understand all three. This course explores why we love games, what role they play in society, and the industry that produces them. You'll also learn the basics of game development. This course was developed in partnership with Unity and the IGDA to help everyone interested in the games industry start on the right foot. This online class has optional live sessions. Course offered through LCMC Rize consortium partner.
ESPT 180
This course will introduce students to the history of competitive gaming and will explore its ecosystem. Students will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, students will get firsthand experience in analyzing the space. This online course has optional live sessions. Course offered through LCMC Rize consortium partner.
ESPT 300
This course will teach students how to turn a gaming convention into a big win. By the end of this course, students will understand how to handle planning, marketing and logistics for a corporate presence at a major convention. This online course has optional live sessions. Course offered through LCMC Rize consortium partner.
ESPT 400
This course teaches students how publishers promote games and bring them to market. By the end of this class students will be able to plan a game's launch and promotion. This online class features optional live sessions. Course offered through LCMC Rize consortium partner.